Apple Announces WWDC 2017

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    One of the events that Apple hosts every year is its World Wide Developer Conference. Apple has announced that its 2017 World Wide Developer Conference will take place between June 5th and June 8th, 2017. Typically, the announcement of this event occurs on average, 58.8 days before the beginning of the World Wide Developer Conference, for 2007 to 2016. The shortest number of days is 41 in 2010 and the largest number was 89 in 2008.

    Year Announcement Date WWDC Day 1 Days Between
    2007May 1stJune 11th42
    2008March 13thJune 9th89
    2009March 26thJune 8th75
    2010April 28thJune 7th41
    2011March 28thJune 6th71
    2012April 25thJune 11th48
    2013April 24thJune 10th48
    2014April 3rdJune 2nd61
    2015April 14thJune 8th56
    2016April 18thJune 13th57
    2017February 16thJune 5th110

    If we add in 2017's information. The numbers have changed slightly. The shortest number of days is from 2010 with 41 days. But 2017 is the earliest that Apple has announced the event, with 110 days. This means that the new average number of days is 64.5 days before the event.

    From 2003 until 2016, Apple held the conference at Moscone West in San Francisco. For 2017, the location has changed. It will be held at the McEnery Convention Center in San Jose. The 2017 Conference is not the first time that WWDC will be held in San Jose. From 1989 until 2002, the event was held at the same venue. At that time it was called the "San Jose Convention Center".

    There my be a few reasons for the change. The first is that Moscone West will be undergoing some construction over the summer. This means that it may not be possible to host the WWDC Conference for the dates that Apple wanted. The amount of time to get from Apple's Headquarters in Cupertino, to Moscone West is approximately an hour. The fact that Moscone West is undergoing construction is the primary reason. However, the choice for using McEnery Convention Center is its proximity to the Apple Campus. McEnery is approximately a 15 minute drive from both Apple's current campus, 1 Infinite Loop, as well as their new Apple Campus 2 location. This short drive means two things. The first thing it means is that there may be more access to Apple's engineers. This access would be not be only for the presentations, but also for the hands-on labs that Apple has for developers.

    The last possible reason, which is purely speculation, is that the close proximity would allow the media to tour the new Apple Campus, if they are not given a look prior to WWDC.

    Registration to get a tickets to WWDC 2017 will be on Monday, March 27 at 10:00 a.m. PDT. Similar to the last few years, the process of getting a WWDC ticket will be made by random selection. As one might expect, you must be a registered Apple Developer, with either a personal account or an enterprise account. As with previous years, Apple will also be announcing the process for applying for a scholarship in the future.

    It is anticipated that Apple will discuss both iOS 11, tvOS 11, watchOS 4, and macOS 10.13 at the WWDC 2017 keynote. The keynote should take place on June 5th, 2017 at 10 a.m. Pacific Time, if tradition is anything to go by.

    WWDC 2017 will be a good conference for those developers who are able to get a ticket to attend.

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    Late to the Party by Kacey Musgraves

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    You may notice that there are times that I end up posting videos. Sometimes they are of gameplay, but more often than not they are videos the are not songs. There have been a few, but I figured that it would be good to post this one. The song is "Late to the Party", in particular this version of the song is one of the better ones. Maybe it is the fact that it is a live version, but I am not entirely sure. The video below starts at the beginning, but you can follow this link to get to the beginning of the song.

    https://www.youtube.com/embed/ZyKo7o35mv4?t=532

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    Vizio Fined by Federal Trade Commission

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    I normally do not report on technology stories outside of Apple, but the recent story of Vizio being fined by the Federal Trace Commission (FTC) is one that I determined warranted some coverage.

    Backstory

    The FTC has fined Vizio $2.2 Million for their behaviors. The backstory is that in 2014 Vizio began tracking what viewers were watching. This was done by capturing a set of pixels on the screen, sending this information, along with other information, to their servers. Through the use of machine learning, Vizio was able to match those pixels to a vast catalog of shows. This gathering occurred on a second-by-second basis. The information gathered was then aggregated and sold to third-party advertisers. This information that was obtained included demographics, location, and viewing habits. If it was merely a mechanism for gathering what was watched, it may not be considered too bad, but it was more. Despite how bad this was, it was not just TVs that were made after 2014, but that Vizio went back and proactively enabled this on TVs as far back as 2011. The primary complaint was that Vizio did not get a viewer's consent before performing this action.

    Problems with this

    The biggest issue that I have with this, besides the fact that this was being done without the knowledge of users, is that Vizio has been the only one who has been caught doing this. Does this mean that they are the only company that is performing in this behavior? I highly doubt it. It is very likely that many other manufacturers are also performing this action.

    Bandwidth Usage

    One aspect that is not always readily recognized in today's technology-laden world is the amount of bandwidth being used. While the information may have been sent in batches, it still uses some bandwidth of every user. Depending on how much the TV was used, this could easily add up. Take this with consideration that many users now fall into data caps and this uses up that bandwidth.

    Mitigations that can be done now

    There are a few ways to not have this occur. The first is disconnect the TV from your network. If the TV is connected via a physical ethernet cable (which is unlikely for most users), you can simply unplug it. However, if it is connected via Wireless, you will need to disconnect it from the Wireless, and if possible, set the TV to completely "forget" the network, so it cannot reconnect on its own.

    The downside to do this though, is that since it is a "Smart TV", if you use any of the built-in services, like Netflix, you may not be able to use them. This could likely include not being able to watch Netflix in 4K.

    Streaming Boxes

    Another possible solution is to use an external 3rd party box, like Apple TV, Amazon Fire TV, Amazon Fire TV Stick, or even an Roku, in conjunction with disconnecting the TV from the network. While some of these devices may also be tracking what you watch, it is more likely that it is for their own purposes and not to sell to third-parties. However, you will want to read the agreements before saying anything definitive.

    Long-term Fixes

    There is no simple fix that can be made for this. The fix has to come either through governmental regulation or through industry regulations. The other option, which is not likely, is for people to tell the industry with their dollar. This is likely due to the limited availability for "dumb" TVs on the market. There is a small contingent of people who would be willing to pay a bit more for a TV that did not have any "smart" capabilities. I know I would be one of those people.

    Final Thoughts

    The solution for this problem is not an easy one to determine. It may take some pushback from consumers to demand that privacy regulations be created so that the consumer is in charge of how their information is used. This must come with regulation. The fine of Vizio is designed to let all manufacturers know that they must now get explicit, not implicit, permission from users before gathering the information. The damage, from the existing gathering and selling of information, is already done. Being required to get permissions from users will undoubtedly ultimately hurt the bottom line of the television manufacturers, since fewer users will agree to the collection, thus, they will not be able to sell as much information to advertisers.

    It would behove the government to begin lobbying even larger fines for any company that performs in the same manner as Vizio. If the government is truly intent on curbing this type of abuse, as well as others, making it hurt financially may be an effective way of doing just that.

    Washington Post
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    Summing Up a Presidency

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    With today being the inauguration of President Trump, I thought it would be befitting to sum up the Presidency of Barack Obama. Words alone will not suffice, so instead, here are some pictures from President Obama's time in Office.

    [caption id="attachment_51628" align="alignleft" ] President Obama fist bumping.[/caption]

    [caption id="attachment_51629" align="alignleft" ] President Obama standing on a Scale[/caption]

    [caption id="attachment_51630" align="alignleft" ] President Obama with Prince William and Prince Charles, future Kings of England.[/caption]

    [caption id="attachment_51625" align="alignleft" ] Situation Room when President Obama was working on finding Osama Bin Laden[/caption]

    [caption id="attachment_51626" align="alignleft" ] President Obama reacting to being caught in Spiderman's Web[/caption]

    [caption id="attachment_51616" align="alignleft" ] President Obama giving Presidential Medal of Freedom to Vice President Biden[/caption]

    [caption id="attachment_51618" align="alignleft" ]President Obama with Olympian McKayla Maroney[/caption]

    [caption id="attachment_51619" align="alignleft" ] President Obama visiting with a outgoing Secret Service Member[/caption]

    [caption id="attachment_51621" align="alignleft" ] Obamas and Bidens[/caption]

     

    The last thing is this short video from the White House Correspondence Dinner in 2016: Thank you President Obama for your service.

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    Apple Increases tvOS App Downloads

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    When Apple unveiled tvOS in October of 2015, they indicated that tvOS applications could only have an initial size of 200MB, but could download additional assets up to 2GB. This functionality was done through a method called "On-Demand Resources", or ODR. The reason this was done was to allow the application to download quickly but still provide a way for tvOS applications to be more complex. For games, a prime example would be providing the first few levels of a game, and then downloading the remaining levels in the background.

    Apple has changed the initial size of the application. Instead of previously being 200MB, it is now possible to have an initial application size of 4GB. These tvOS apps are still able to download additional resources, up to 20GB worth of resources.

    Possible Reasons for the Change

    There are likely a few reasons why Apple would do this. The first is likely due to many developers indicating that the limitation of 200MB is not enough. This could be due to users who have slower connections not being able to download all of the assets in enough time without having to wait anyway. Many users are accustom to having to wait for applications to download.

    Alongside this, the increase may allow for a varying of application types to be developed for tvOS. The 200MB limitation may have deterred some developers from creating tvOS apps due to the limitation; despite On-Demand Resources being a viable option.

    There is another possible reason. That reason might be to keep both tvOS and iOS in line, in terms of initial download size and the size limitation of On-Demand Resources. This is the more likely reason, given that iOS applications have a maximum size of 4GB, but can download additional On-Demand Resources.

    Speculation

    The last possible reason for this change is a wild one, but Apple could be attempting to begin to position the Apple TV as a gaming console. Not primarily as a gaming console, but angling it more as one. The motivation behind this thinking is that with tvOS 10, Apple has now allowed developers to require a gaming controller for their games. A possible side effect of this is that future Apple TV models may have larger options for storage.

    With the size increase, the number of applications that can stored on a 32GB 4th Generation Apple TV would be reduced. If a user has six applications that are 4GB, the user's Apple Tv would be nearly out of space.

    Final Thoughts

    Regardless of the motivations of the size change, it will be a nice change for some users to be able to download larger applications and may ultimately lead to more tvOS applications being available, which would be a good thing for Apple.

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    AirPods: A Review

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    I, like many people, am constantly using my iPhone. The most common thing that I am doing with my phone is listening to audio. I can be listening to podcasts, audiobooks, or even just music. If you encounter me out and about, there is a 90% chance that I will have headphones in my ears. Headphones are one of the things that I will most likely have on me at all times. This has been the case since around 2005 when I got my first iPod; the iPod Mini.

    That is not to say that I did not use headphones before, far from it. I used to listen to cassettes as well as CDs, and I even had a 32MB, yes, 32MB, Diamond Rio MP3 player. Since cassettes, CDs, and the Diamond Rio MP3 player were all around well before smart phones, I had to use wired headphones in order to listen to my music. Given that I am constantly listening to something, a good and comfortable set of headphones is an absolute must for me.

    I should go without saying that I have had a slew of different headphones over the years. This does include a couple of bluetooth headphones as well. As with many people, once I find a pair of headphones I like, I will continue to buy them until they are no longer available. Luckily, my headphones of choice are Apple’s EarPods. Even though I have always had a phone that has AppleCare with it, I have not always gotten my headphones replaced under the warranty and instead opted to buy additional pairs.

    History

    One of the items that almost any Smart Phone needs is a way to listen to audio. All Smart Phones have at least one speaker in order to provide audio feedback. Most Smart Phones include a pair of wired headphones in with the phone. Apple’s iPhone is no exception. Apple has been including headphones with some of their products since 2001 with the introduction of the first iPod. Apple has modified their headphones in the intervening 16 years.

    The second set of headphones that had a different shape were the Apple In-Ear Headphones that were introduced in September of 2008. The In-Ear Headphones consisted of three different size inserts that would allow the user to determine the best fit. The In-Ear headphones differ from the Earbuds by being ones that provide a seal inside the ear.

    The shape of Apple’s earbuds remained the same from 2001 until September 2012, when they introduced the EarPods. The EarPods were developed by scanning thousands of ears and creating what is a shape that would fit the largest number of ears. It does not fit every year, but they do fit most.

    With the release of the iPhone 5, Apple introduced a new connector, the Lightning connector. This connector is the one that is still on the iPhone, as well as the iPad, iPod Touch, and iPod Nano. With the release of the iPhone 7, Apple announced a radical change, the removal of the headphone jack; a staple that had been there since the release of the original iPhone in 2007. Headphones are still included in the box, as they have been since 2007. The iPhone 7 and iPhone 7 Plus now include EarPods that have a lightning connector instead of the traditional 3.5mm headphone jack.

    AirPods

    At the same event as the iPhone 7 and iPhone 7 Plus introduction, Apple also introduced their first Apple-branded wireless headphones, the AirPods. The AirPods have the same shape as the EarPods, just without the wires. This is actually a bit of an understatement, the AirPods are actually much more than just a simple pair of wireless headphones.

    Wireless

    Traditionally, when one thinks of wireless headphones, they picture a set of headphones that do not connect directly to a device with wires, but still have a wire connecting the two different earbuds. That is not the case with the AirPods. Many headphone manufacturers provide Bluetooth headphones, but they have a wire connecting the two ear pieces together. This is not the case with the AirPods. There is not even a charging cable that connects to the AirPods. The AirPods are truly wireless.

    The Wireless aspects to the AirPods are provided by a custom chip that Apple has designed; the W1.

    W1 chip

    The AirPods incorporate some proprietary hardware, Apple’s W1 chip. The W1 chip, as I explained in my review of the Beats Solo 3 Wireless headphones:

    The W1 chip is an Apple designed chip that is specifically for being able to quickly pair with any iOS 10 or macOS Sierra device. The W1 chip also enables is the syncing of the pairing information between all of the devices using the same iCloud account. The synchronization with iCloud is designed to allow your devices to automatically switch, without having to go through the tedious, “un-pair”, “re-pair” dance that is typical of Bluetooth enabled devices.
    And this is entirely the case for the AirPods as well. Both the Beats Solo 3 Wireless headphones and AirPods use the same W1 chip; as does the Power Beats 3, and the Beats X will as well, when they are released. As mentioned, the W1 chip is more than just a standard Bluetooth chip. The W1 provides some new functionality; particularly the ability to more easily switch between devices. The W1 Chip does more than just provide easy syncing. The W1 Chip is also able to relay to an iOS device how much battery power is left on each individual AirPod. The W1 Chip is responsible for the ability to take an AirPod out and have the audio that you are listening to pause. This functionality is not possible if using the AirPods as a traditional set of Bluetooth headphones. However, the double-tapping of Play/Pause does work while using the AirPods as traditional Bluetooth headphones. The AirPods are still traditional Bluetooth headphones and can be used with devices that are not running iOS 10 or macOS Sierra. As a matter of fact, they can connect to anything that supports Bluetooth. In order to sync with a non-iOS 10 or macOS Sierra device, perform the following steps:
    1. Enable Bluetooth on the device.
    2. Open the lid on the AirPods case.
    3. Press the synchronize button on the back of the case.
    4. On your device tap on the AirPods.
    5. The AirPods should connect to your device.

    The Case

    One of the things that is most needed for any pair of wireless headphones is the ability to charge. How would you charge a pair of wireless headphones? With the AirPods, they are charged within their own case. The AirPods case provides more than just charging. It is also the mechanism for synchronizing the AirPods with your device. The synchronizing of the AirPods with your device. The pairing process is simple.
    1. Place the case within a few inches of the device
    2. Open the lid of the case.
    3. Wait a few seconds, a popup will appear. The AirPods are now paired
    The pairing is really that simple. The pairing information for the AirPods is synchronized to all iOS 10 and macOS Sierra devices that are attached to the original paired device. There is one thing to note, the case itself is not enough to be able to check the charge of the AirPods. At least one AirPod must be in the case for the charge of the battery case to be visible. This is true whether the AirPods are connected to an iOS device or a macOS device. The AirPods case has a few magnets inside of it. Two of them are to pull the individual AirPods into the case to allow for charging of the AirPods. The second magnet is on the front of the case and is used to close the case, and doubly secure the AirPods inside of it. When you snap shut the case, it makes a satisfying click.

    Battery Life

    Besides being the pairing mechanism, the case is also how you recharge the AirPods. The headphones have up to five hours of charge. The headphones can be used independently. Once the AirPods reach 10% of battery power left, they will chime to indicate that they are low on power. When they are low on power, you can put the headphones in their case for fifteen minutes. When this is done, the AirPods will get another three hours of charge time. During my usage, I was able to get about four and half hours of listening time out of the AirPods before needing to recharge. Since I keep the charging case with me at all times, it is not an issue to be able to quickly charge them up. The total time need to fully charge the AirPods is approximately an hour. The case is capable of charging the AirPods for a full 24-hours of listening time on a single charge of the case. If the AirPods are inside the case when charging the case, the AirPods will also be charged at the same time. At any point, you can check the charge of your AirPods. On your iOS device, simply use the battery widget to see the current charge. On a device running macOS, you go to the Bluetooth settings in System Preferences, or the menu bar if you have Bluetooth in the menu bar, and the charge should be visible. Alternatively, if you have an Apple Watch, you can also check the battery levels of the AirPods with your Apple Watch. If you have the Battery complication and if the AirPods are connected to a paired iPhone, you can tap on the Battery complication and the AirPod battery life should be shown.

    Switching Devices

    In order to switch devices with the AirPods, you simply go to the Bluetooth menu, and select the AirPods, they should connect. During all of my usage, there were a few times that the AirPods did switch between devices. This includes going between an iPhone 7 Plus, 12.9-inch iPad Pro, 2016 MacBook Pro, and 2011 iMac. The only time that the AirPods did not switch was trying to connect to my Apple Watch Series 2. It should be noted that you do not have to pair the AirPods to other iOS and macOS Sierra devices, provided all of the devices are on the same iCloud account. Once they are paired, the AirPods should be available on your devices.

    Controls

    One of the aspects of the AirPods is that they have no wires. The lack of wires means that you have limited control. There is actually only one function; double-tapping on one of the individual AirPods. With an iOS 10-enabled device, you can set what action the double-tap gesture performs. To select which action the gesture initiates perform the following:
    1. Open Settings.
    2. Tap on to Bluetooth.
    3. Click the information button next to the paired set of AirPods to open the settings.
    Here you have a few options that you can set. You can set the name, the double-tap gesture, enable or disable the automatic ear detection, and you can set some microphone options. For the double-tap gesture you have three options:
    • Siri
    • Play/Pause
    • Off
    The default action is to use Siri, but if you want to change the double-tap gesture, simply tap on the one that you want to use. The Automatic Ear Detection is an option that allows the AirPods to automatically pause when they are removed and resume playing when they are put back into your ears. The play/pause functionality of ear detection can be triggered by removing just one AirPod. The microphone settings are the last option. On this screen you can choose which AirPod is used for the microphone. The default option is “Automatically Switch AirPods”. You can also choose to always use the left or right AirPod, depending on your preference.

    Issues

    As mentioned above, my experiences with the AirPods has not been 100% perfect. I have experienced a few issues with them. The biggest has been that they will not, no matter what I do, pair with the AirPods. After messing around with the AirPods for a while, I was able to the AirPods to Connect. The only way I was be able to do this was by disconnecting the AirPods from every device and then pairing with the Apple Watch Series 2. At this point, they were finally able to connect. The most common issue that I have experienced has been the few times that the sound has cut out entirely. This happens for no explicable reason. I was listening to some music when out of the blue, the AirPods disconnected. They were not low on power, they had plenty of charge left. While listening to a variety of audio, I sometimes get distortions in the audio. During these times, I am not more than a few feet away from my iPhone when this happens.

    Feature Requests

    There are a couple of things that I would like to see for a future software or hardware upgrade of the AirPods. Additional gestures. Besides the current double-tap, a triple-tap gesture could be implemented. The only possible downside is that sometimes the current double-tap gesture is not always recognized. This request is one that could be implemented a bit more easily; Next track. This could be added as an additional option, even with the existing double-tap gesture. Some might wonder what would happen with the Play/Pause option. Well, the Play/Pause function is already taken care of by removing an AirPod. This option could be easily added with just a software update.

    Final Thoughts

    The AirPods have actually made listening to audio much easier. Instead of having to worry about getting wires tangled wherever I am, I am able to leave my iPhone in one place, and walk all over the house without needing to have my iPhone on me. Overall, the AirPods are the best earbuds that I have ever used and easily the best Bluetooth-enabled earbuds as well. I have not compared them to the Beats Solo 3 Wireless headphones yet; that may be another comparison post in the future. If you have any mobile device that can support Bluetooth, the AirPods will work. You will not get some of the benefits, but they are still some of the best wireless headphones that you can buy.
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    Thoughts on 2016

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    I have been trying to determine how to sum up 2016. I think the most accurate term would be “shit show”. Regardless of how you feel as though 2016 turned out, it was undeniably a surprising year. There were many unexpected aspects to 2016. The most surprising, to many, was the election of Donald Trump as President of the United States; followed closely by the exiting of Britain from the European Union, often called “Brexit” for short.

    Whether it be from being able to sail across and ocean, to flying across the same ocean, or even taking a train across a vast country, there is one thing that the march of progress has done, it has made the world a smaller place. This is even more abundantly true with the rise of the internet, and most particularly social media sites. Social media is a double-edged sword. This has occurred by allowing us to communicate with those anywhere on the planet. This allows us to be exposed to ideas and people would never have another instance to engage in. One of the ways that people learn about news that they may not normally hear, is through Social Media.

    There have been many people who will say “Good Riddance to 2016”. Even though they are consciously aware of the fact that a year cannot cause problems, they do look towards something as a scape goat. Sometimes this is due to the death of celebrities and those known by a significant number of people around the world.

    As with any year, a plethora of household names have passed away during 2016. Some of these include Alan Rickman, Alan Thicke, Anton Scalia, Anton Yelchin, Arnold Palmer, Carrie Fisher, David Bowie, Debbie Reynolds, Elie Wiesel, Fidel Castro, Florence Henderson, Gary Shandling, Gene Wilder, George Michael, Harper Lee, Janet Reno, John Glenn, Kenny Baker, Leonard Cohen, Merle Haggard, Muhammed Ali, Nancy Reagan, Pat Conroy, Prince, Umberto Eco, William Christopher and many many more; in fact too many to list. This includes those that are not as well known, but none-the-less have impacted people across the world.

    Technology’s ability to expose people to more than they could have in the past, does mean that more people have the capability of becoming more well known. This social ability of Social Media also means that collectively we can grieve for those that have died. Even with the coming together that Social Media allows, it can also cause some to be very derisive. Compounding this downside to is that some individuals do not always recognize that there are actual human beings on the other side of the wire. This means that when people interact with others, they say and do things that they would not say or do if they were in physical proximity of others.

    This cognitive dissidence has lead to some of the most contentious stories of the year. Besides the aforementioned election of Donald Trump as the 46th President of the United States and the British exit of the European Union, there have been many other stories that have caused some rancor. The biggest has been the issues with race between minorities and various Police Departments. These stories do not just minorities being shot by Police, although a majority of them are just this type of story. Some of the cities that have had these stories are Alton Sterling in Baton Rouge and Philando Castile in Falcon Heights, Minnesota.

    One of the biggest stories has been the leaking of emails between some Democratic National Committee members. While the emails themselves were mostly innocuous, the leak itself was, and still is, the more worrisome part. It has been determined that Russia is behind the hack. Whilst the hack itself is definitely problematic, the influence of the hack on the United States election is the bigger of the issues.

    As I write this, we are entering the waning hours of 2016. With 2017, we are entering a contentious time with nuclear powers threatening each other. A defector from North Korea, now in South Korea, has indicated that North Korea may have full nuclear capabilities by the end of 2017. With the Russian hacking of the United States Election, and the unknown ties between Russia’s Vladimir Putin and President Elect Donald Trump, we are entering a very unstable time. The progress that has been made within the United States is possibly in peril due to the incoming Congress of the United States and the aims of President Elect Trump.

    Despite how bad 2016 has been, it is my hope that 2017 will be better; not just for race relations, but for everything that is happening throughout the world. We, as humans, are the only ones who are capable of being kinder to one another, and we are the only ones who are able to come together and come to some consensus and compromise and learn to live with each other. Here is to hoping that 2017 is better than we all expect and some of the regression that has been experienced in 2016 is reversed and we all get back into making progress.

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    iPhone Availability 12/31/2016 (Evening)

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    This is the last iPhone Availability report for the iPhone 7 and iPhone 7 Plus. From Apple, all iPhone 7 and iPhone 7 Plus models are available in a couple of days.

    iPhone 7

    • T-Mobile - Black 32GB has slipped 10 days to 1/11/17.

    iPhone 7 Plus

    • Sprint - Black 32GB is now 'Available'.
    • Sprint - Rose Gold 128GB is now 'Available'.
    • Sprint - Gold 128GB is now 'Available'.
    • Sprint - Black 128GB has slipped from 'Available' to 1/13.
    • Sprint - Rose Gold 256GB has slipped a week from 1/6 to 1/13.
    • Sprint - Gold 256GB has slipped two weeks from 12/31 to 1/13.
    • Sprint - Silver 256GB has slipped two weeks from 12/31 to 1/13.
    iPhone 7
    AT&T 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4
    Sprint 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4
    T-Mobile 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4
    Verizon 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4
    iPhone 7 Plus
    AT&T 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4
    Sprint 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4
    T-Mobile 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4
    Verizon 32GB 128GB 256GB
    Rose Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Gold Wed Jan 4 Wed Jan 4 Wed Jan 4
    Silver Wed Jan 4 Wed Jan 4 Wed Jan 4
    Black Wed Jan 4 Wed Jan 4 Wed Jan 4
    Jet Black - Wed Jan 4 Wed Jan 4

    iPhone 7 - from Carriers
    AT&T 32GB 128GB 256GB
    Rose Gold Available Available Available
    Gold Available Available Available
    Silver Available Available Available
    Black Available Available Available
    Jet Black - Available Available
    Sprint 32GB 128GB 256GB
    Rose Gold Available Available Available
    Gold Available Available Available
    Silver Available Available Available
    Black Available Available Available
    Jet Black - Available Available
    T-Mobile 32GB 128GB 256GB
    Rose Gold 12/31 - 1/9 12/31 - 1/9 12/31 - 1/9
    Gold 12/31 - 1/9 12/31 - 1/9 12/31 - 1/9
    Silver 12/31 - 1/9 12/31 - 1/9 12/31 - 1/9
    Black 12/31 - 1/9 12/31 - 1/9 12/31 - 1/9
    Jet Black - 12/31 - 1/9 12/31 - 1/9
    Verizon 32GB 128GB 256GB
    Rose Gold 1/10 Available Available
    Gold 1/10 Available Available
    Silver 1/10 Available Available
    Black 1/10 1/10 Available
    Jet Black - Available Available
    iPhone 7 Plus - from Carriers
    AT&T 32GB 128GB 256GB
    Rose Gold 1/13 - 1/20 1/2 - 1/4 1/2 - 1/4
    Gold 1/2 - 1/4 1/2 - 1/4 1/2 - 1/4
    Silver 1/13 - 1/20 1/2 - 1/4 1/2 - 1/4
    Black 1/13 - 1/20 1/13 - 1/20 Available
    Jet Black - 1/2 - 1/4 1/2 - 1/4
    Sprint 32GB 128GB 256GB
    Rose Gold Available Available 1/13
    Gold Available Available 1/13
    Silver Available 1/6 1/13
    Black Available 1/13 1/6
    Jet Black - Available 1/18
    T-Mobile 32GB 128GB 256GB
    Rose Gold 12/27 - 1/3 12/27 - 1/3 12/27 - 1/3
    Gold 12/27 - 1/3 12/27 - 1/3 12/27 - 1/3
    Silver 12/27 - 1/3 12/27 - 1/3 12/29 - 1/5
    Black 12/31 - 1/9 12/27 - 1/3 12/27 - 1/3
    Jet Black - 12/27 - 1/3 12/27 - 1/3
    Verizon 32GB 128GB 256GB
    Rose Gold 1/6 1/6 Unavailable
    Gold 1/6 Available Available
    Silver Available Available 1/20
    Black 1/6 Available Available
    Jet Black - Available Available
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